Pong VHDL
VHDL / Nexys 2 FPGA
Date: May 8th, 2019
You can watch it at: www.github.com/albonicc/Pong-VHDl
Tribute to the classical videogame Pong designed in VHDL and implemented in a Nexys 2 Spartan-3E FPGA Trainer Board.
The ball movements are completely aleatory because there's no Random Function like in High-Level Programming Languages. My team and I used
the code of a Cellular Automata provided by our professor of the Advanced Digital Systems course in order to fullfil this task.
The project won the 1st place in the CS section of an Engineering competition at my University Campus.